Redesigning how people find fitness events and connect with other fitness enthusiasts.
Truppr is social fitness app. I redesigned the truppr mobile app in my full-time role working in a multi-disciplinary team at Co-creation Hub. The purpose of the redesign was to improve the user experience and make the features easy to use.
UX Designer - Research, Information Architecture, Interface Design & Prototyping
Map out the most
Design features with an improved
As part of the design process, I carried out a UX audit of the current version of the app and documented findings. I also interviewed some users to identify their pain points
The user interface of earlier versions of truppr
The earlier version of the truppr app recorded some good usage but as the number of users grew the app became buggy and certain usability issues started to surface in some features such as the signup process, finding events and also checking in to joined events.
During signup, users have to select a country from a long dropdown menu
In order to get more knowledge on the current app, I spoke with a few users to understand how they interacted with the app, what features they enjoyed using and what were the features they didn't like or never used.
Next step was to breakdown insights, identify all features and prioritise on which features are most valuable based on insights from users and in collaboration with stakeholders.
After going through all the current features and matching them with expectations from users, we discovered that the most valuable features are those that allow users:
After a series of discussions with stakeholders, we identified the features most valuable to users based on insights from interviews. I then went on to design a flow to show how users would navigate through the new features. This step was important in mapping out the most valuable features.
User flow of the new features
With the main features of the app outlined, I moved on to visually representing ideas in low-fidelity.
Initial wireframes of the redesign
The sketches were presented to a few users to identify what information they need to see to be able to take actions. This was the only bit of testing we could conduct because of time constraints and decided to rely on post launch feedback to get more feedback from users.
The goal was to allow users signup easily without bugging them with too many details and sending them off to verify their account before they login (they do this later)
The signup redesign
Signing up is as simple as possible only asking users for very important information, the app leverages on the user’s location service to get location.
Users are subtly prompted to complete their profile. They also can see how much of there profile is incomplete.
All done! Once users complete their profile they can see updates and no longer prompted to complete their profile
The explore screen was designed to help users find events by themes. Users can easily scroll through themes and then search by event name or the location of the event as well as when the event is scheduled for.
All events listed on the explore page can further grouped into open (anyone can attend these events) and closed events (which requires the event creator to approve).
In order to earn points, users have to checkin to events when they arrive at the event location.
Features of the redesigned checkin
The goal of the redesign was to allow users seamlessly use features on the app so it was important to only design for features we identified are valueable to users.
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